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City levels freecol
City levels freecol






city levels freecol
  1. #City levels freecol mod
  2. #City levels freecol update
  3. #City levels freecol full
  4. #City levels freecol mods

not just fat carts from magic land hauling unit trains of 'pomp' from A to B with a few lynx moments. it means the exchange of energy for substance.

#City levels freecol mod

how about the new capitalism lab, off the body of the old capitalism 2? that's going in the right direction, and you can mod out many values to create both pricing and environments.īut, maybe you don't understand what 'economics' means. very much trying to replicate the conditions prior to the war and the way the war made the economy. and, look how hearts of iron has been modded up to be very tightly realistic in its economics. What about 'victoria 2'? that's a very tight model of economies, and, even Patrician 3 from ascaron and when they gave us the modding ability to change amounts. i think you've never bothered with them or else you wouldn't be saying such superficial comments.

#City levels freecol mods

also, for Totals, the hard-core mods make the games very difficult and realistic. You want to look at sid meier's colonization and the work done to make that more economically realistic.

city levels freecol

(and if you think that games from paradox or from Total war or any mod for them is somewhere near "realistic economy simulator", you are either stupid or lying) 引用自 Colombo:If you think that any modder or any company made historically realistic economic simulator, you have no idea what you are talking about. Like many others, waiting for the silver spoon to come along. The question is if it will actually change anything in gameplay as the AI obviously cheats anyway, shorter routes may give them quicker sales and therefore moreincome but as they are already cheating with production costs and army upkeep it's hard to tell if it will have any noticeable the game already is open to modding, it's unencrypted, what you mean is that you want them to release programs that will allow us to modify maps and such in the game easier, knowing what they built the game with, but then you are most probably not going to do anything of the sort but simply hope that someone else will do all the work for you.

#City levels freecol full

Earlier you could have one trader go from sweden to poland to russia to france to sweden again and all traders always ran on full load capacity. Trade routes are now shorter and with less load. What in the changelog suggests a change to the AI's use of short traderoutes?įixed bug in AI-trade routes. 引用自 Ardelo:Ah very nice, will be interesting to see how this affect the AI's gameplay with shorter traderoutes, if they make more money. Problem with integrated graphic cards fixed: The game now recognizes and uses by default the dedicated graphic card.The travel-time of the building squad has been shortened and a visual bug has been fixed.Improved feedback, when setting rallying point with CTRL + right-click.Maintenance cost check: If the maintenance costs are too high, there will be a warning next to the button for hiring new troops and units.This has been fixed and all newly-founded cities have their taxes set on “automatic” Due to a bug, newly-founded cities had taxes not set on „automatic“.In the city-overview every event will now have a small info-text, which informs about the causes of the event.Upgrading the business office to a castle is more valuable now, due to slightly increased autonomous range-defence.Sympathy will now be gained, when a player has successfully served the AI’s demands, on correction of a previous offer. The AI will now give additional feedback when the offer is too low or too high.It is now possible to build up to 99 carts in one inn.When the player has developed “Trade III“, they can set an amount of carts to traders, which they pick up on their route on their own, instead of manually assigning the carts to a trader in specific cities.Units in the watchtower can now flee during a fight as well.The experience troops earn from combat is reduced, depending on the increased combat speed.Combat speed between troops, animals and bandits are notably increased.

#City levels freecol update

Grand Ages: Medieval Update 1.0.3 will be available tomorrow afternoon!Īs soon as the Update has been applied we will keep you posted through our official channels!








City levels freecol